Solving Leetcode Interviews in Seconds with AI: Logical OR of Two Binary Grids Represented as Quad-Trees
Introduction
In this blog post, we will explore how to solve the LeetCode problem "558" using AI. LeetCode is a popular platform for preparing for coding interviews, and with the help of AI tools like Chatmagic, we can generate solutions quickly and efficiently - helping you pass the interviews and get the job offer without having to study for months.
Problem Statement
A Binary Matrix is a matrix in which all the elements are either 0 or 1. Given quadTree1 and quadTree2. quadTree1 represents a n n binary matrix and quadTree2 represents another n n binary matrix. Return a Quad-Tree representing the n n binary matrix which is the result of logical bitwise OR of the two binary matrixes represented by quadTree1 and quadTree2. Notice that you can assign the value of a node to True or False when isLeaf is False, and both are accepted in the answer. A Quad-Tree is a tree data structure in which each internal node has exactly four children. Besides, each node has two attributes: val: True if the node represents a grid of 1's or False if the node represents a grid of 0's. isLeaf: True if the node is leaf node on the tree or False if the node has the four children. class Node { public boolean val; public boolean isLeaf; public Node topLeft; public Node topRight; public Node bottomLeft; public Node bottomRight; } We can construct a Quad-Tree from a two-dimensional area using the following steps: If the current grid has the same value (i.e all 1's or all 0's) set isLeaf True and set val to the value of the grid and set the four children to Null and stop. If the current grid has different values, set isLeaf to False and set val to any value and divide the current grid into four sub-grids as shown in the photo. Recurse for each of the children with the proper sub-grid. If you want to know more about the Quad-Tree, you can refer to the wiki. Quad-Tree format: The input/output represents the serialized format of a Quad-Tree using level order traversal, where null signifies a path terminator where no node exists below. It is very similar to the serialization of the binary tree. The only difference is that the node is represented as a list [isLeaf, val]. If the value of isLeaf or val is True we represent it as 1 in the list [isLeaf, val] and if the value of isLeaf or val is False we represent it as 0. Example 1: Input: quadTree1 = [[0,1],[1,1],[1,1],[1,0],[1,0]] , quadTree2 = [[0,1],[1,1],[0,1],[1,1],[1,0],null,null,null,null,[1,0],[1,0],[1,1],[1,1]] Output: [[0,0],[1,1],[1,1],[1,1],[1,0]] Explanation: quadTree1 and quadTree2 are shown above. You can see the binary matrix which is represented by each Quad-Tree. If we apply logical bitwise OR on the two binary matrices we get the binary matrix below which is represented by the result Quad-Tree. Notice that the binary matrices shown are only for illustration, you don't have to construct the binary matrix to get the result tree. Example 2: Input: quadTree1 = [[1,0]], quadTree2 = [[1,0]] Output: [[1,0]] Explanation: Each tree represents a binary matrix of size 11. Each matrix contains only zero. The resulting matrix is of size 11 with also zero. Constraints: quadTree1 and quadTree2 are both valid Quad-Trees each representing a n n grid. n == 2x where 0 <= x <= 9.
Explanation
- Recursive OR Operation: Perform a recursive traversal of both quadtrees. At each level, if either node is a leaf node with a value of '1', return a leaf node with a value of '1'. If both are leaf nodes with a value of '0', return a leaf node with a value of '0'.
- Non-Leaf Combination: If either node is not a leaf node, recursively apply the OR operation to their corresponding children (topLeft, topRight, bottomLeft, bottomRight).
- Leaf Node Simplification: After ORing the children, check if all four resulting children are leaf nodes with the same value. If so, merge them into a single leaf node with that value. This optimization reduces the tree's depth.
- Runtime Complexity: O(N), where N is the number of nodes in the larger of the two quadtrees.
- Storage Complexity: O(N) in the worst case due to the recursive call stack and potentially creating a new quadtree.
Code
class Node:
def __init__(self, val, isLeaf, topLeft=None, topRight=None, bottomLeft=None, bottomRight=None):
self.val = val
self.isLeaf = isLeaf
self.topLeft = topLeft
self.topRight = topRight
self.bottomLeft = bottomLeft
self.bottomRight = bottomRight
def intersect(quadTree1: 'Node', quadTree2: 'Node') -> 'Node':
"""
Performs a logical OR operation on two quadtrees.
"""
if not quadTree1:
return quadTree2
if not quadTree2:
return quadTree1
if quadTree1.isLeaf:
if quadTree1.val:
return quadTree1 # If quadTree1 is 1, the result is 1
else:
return quadTree2 # If quadTree1 is 0, the result is quadTree2
if quadTree2.isLeaf:
if quadTree2.val:
return quadTree2 # If quadTree2 is 1, the result is 1
else:
return quadTree1 # If quadTree2 is 0, the result is quadTree1
topLeft = intersect(quadTree1.topLeft, quadTree2.topLeft)
topRight = intersect(quadTree1.topRight, quadTree2.topRight)
bottomLeft = intersect(quadTree1.bottomLeft, quadTree2.bottomLeft)
bottomRight = intersect(quadTree1.bottomRight, quadTree2.bottomRight)
# Check if all children are leaves and have the same value
if (topLeft.isLeaf and topRight.isLeaf and bottomLeft.isLeaf and bottomRight.isLeaf and
topLeft.val == topRight.val == bottomLeft.val == bottomRight.val):
return Node(topLeft.val, True)
else:
return Node(False, False, topLeft, topRight, bottomLeft, bottomRight)