Solving Leetcode Interviews in Seconds with AI: Maximum Matching of Players With Trainers
Introduction
In this blog post, we will explore how to solve the LeetCode problem "2410" using AI. LeetCode is a popular platform for preparing for coding interviews, and with the help of AI tools like Chatmagic, we can generate solutions quickly and efficiently - helping you pass the interviews and get the job offer without having to study for months.
Problem Statement
You are given a 0-indexed integer array players, where players[i] represents the ability of the ith player. You are also given a 0-indexed integer array trainers, where trainers[j] represents the training capacity of the jth trainer. The ith player can match with the jth trainer if the player's ability is less than or equal to the trainer's training capacity. Additionally, the ith player can be matched with at most one trainer, and the jth trainer can be matched with at most one player. Return the maximum number of matchings between players and trainers that satisfy these conditions. Example 1: Input: players = [4,7,9], trainers = [8,2,5,8] Output: 2 Explanation: One of the ways we can form two matchings is as follows: - players[0] can be matched with trainers[0] since 4 <= 8. - players[1] can be matched with trainers[3] since 7 <= 8. It can be proven that 2 is the maximum number of matchings that can be formed. Example 2: Input: players = [1,1,1], trainers = [10] Output: 1 Explanation: The trainer can be matched with any of the 3 players. Each player can only be matched with one trainer, so the maximum answer is 1. Constraints: 1 <= players.length, trainers.length <= 105 1 <= players[i], trainers[j] <= 109 Note: This question is the same as 445: Assign Cookies.
Explanation
Here's the solution to the player-trainer matching problem:
- Greedy Approach: Sort both the
playersandtrainersarrays in ascending order. This allows us to iterate through them and greedily match players with the weakest trainers who can accommodate them. Two Pointers: Use two pointers, one for
playersand one fortrainers. If the current player's ability is less than or equal to the current trainer's capacity, increment both pointers and increase the match count. Otherwise, increment only the trainer's pointer to find a suitable trainer for the current player.Runtime Complexity: O(n log n + m log m), where n is the number of players and m is the number of trainers (due to sorting). Storage Complexity: O(1) if sorting is done in-place; otherwise, O(n + m) in the worst case for some sorting algorithms.
Code
def match_players_and_trainers(players, trainers):
"""
Finds the maximum number of matchings between players and trainers.
Args:
players: A list of integers representing the abilities of players.
trainers: A list of integers representing the training capacity of trainers.
Returns:
The maximum number of matchings.
"""
players.sort()
trainers.sort()
player_idx = 0
trainer_idx = 0
match_count = 0
while player_idx < len(players) and trainer_idx < len(trainers):
if players[player_idx] <= trainers[trainer_idx]:
match_count += 1
player_idx += 1
trainer_idx += 1
else:
trainer_idx += 1
return match_count