Solving Leetcode Interviews in Seconds with AI: Where Will the Ball Fall
Introduction
In this blog post, we will explore how to solve the LeetCode problem "1706" using AI. LeetCode is a popular platform for preparing for coding interviews, and with the help of AI tools like Chatmagic, we can generate solutions quickly and efficiently - helping you pass the interviews and get the job offer without having to study for months.
Problem Statement
You have a 2-D grid of size m x n representing a box, and you have n balls. The box is open on the top and bottom sides. Each cell in the box has a diagonal board spanning two corners of the cell that can redirect a ball to the right or to the left. A board that redirects the ball to the right spans the top-left corner to the bottom-right corner and is represented in the grid as 1. A board that redirects the ball to the left spans the top-right corner to the bottom-left corner and is represented in the grid as -1. We drop one ball at the top of each column of the box. Each ball can get stuck in the box or fall out of the bottom. A ball gets stuck if it hits a "V" shaped pattern between two boards or if a board redirects the ball into either wall of the box. Return an array answer of size n where answer[i] is the column that the ball falls out of at the bottom after dropping the ball from the ith column at the top, or -1 if the ball gets stuck in the box. Example 1: Input: grid = [[1,1,1,-1,-1],[1,1,1,-1,-1],[-1,-1,-1,1,1],[1,1,1,1,-1],[-1,-1,-1,-1,-1]] Output: [1,-1,-1,-1,-1] Explanation: This example is shown in the photo. Ball b0 is dropped at column 0 and falls out of the box at column 1. Ball b1 is dropped at column 1 and will get stuck in the box between column 2 and 3 and row 1. Ball b2 is dropped at column 2 and will get stuck on the box between column 2 and 3 and row 0. Ball b3 is dropped at column 3 and will get stuck on the box between column 2 and 3 and row 0. Ball b4 is dropped at column 4 and will get stuck on the box between column 2 and 3 and row 1. Example 2: Input: grid = [[-1]] Output: [-1] Explanation: The ball gets stuck against the left wall. Example 3: Input: grid = [[1,1,1,1,1,1],[-1,-1,-1,-1,-1,-1],[1,1,1,1,1,1],[-1,-1,-1,-1,-1,-1]] Output: [0,1,2,3,4,-1] Constraints: m == grid.length n == grid[i].length 1 <= m, n <= 100 grid[i][j] is 1 or -1.
Explanation
Here's the breakdown of the solution:
- Simulate ball movement: For each ball (starting column), simulate its movement through the grid row by row.
- Check for stuck conditions: At each step, check if the ball hits a wall or a "V" shape. If so, mark it as stuck.
Return result: If the ball reaches the bottom row without getting stuck, record the exit column. Otherwise, record -1.
Time Complexity: O(m n), where m is the number of rows and n is the number of columns. *Space Complexity: O(n) for the result array.
Code
def findBall(grid):
"""
Finds the exit column for each ball dropped from the top of the grid.
Args:
grid: A 2D list representing the grid of boards.
Returns:
A list of integers representing the exit column for each ball,
or -1 if the ball gets stuck.
"""
m = len(grid)
n = len(grid[0])
result = [-1] * n
for start_col in range(n):
curr_col = start_col
curr_row = 0
while curr_row < m:
direction = grid[curr_row][curr_col]
# Move right
if direction == 1:
next_col = curr_col + 1
if next_col == n:
curr_col = -1
break # Stuck against right wall
if grid[curr_row][next_col] == -1:
curr_col = -1
break # Stuck in a V
else:
curr_col = next_col
curr_row += 1
# Move left
else: # direction == -1
next_col = curr_col - 1
if next_col == -1:
curr_col = -1
break # Stuck against left wall
if grid[curr_row][next_col] == 1:
curr_col = -1
break # Stuck in a V
else:
curr_col = next_col
curr_row += 1
result[start_col] = curr_col
return result