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Top 2 Peloton Coding Interview Questions from 2025

Updated
4 min read

Introduction

In this blog post, we'll share the most commonly asked coding interview questions at Peloton. If you don't have months to study for your interviews, you can use AI tools like Chatmagic to generate solutions quickly and efficiently - helping you pass the interviews and get the job offer!

Problem #1: Insert Delete GetRandom O(1)

Implement the RandomizedSet class: RandomizedSet() Initializes the RandomizedSet object. bool insert(int val) Inserts an item val into the set if not present. Returns true if the item was not present, false otherwise. bool remove(int val) Removes an item val from the set if present. Returns true if the item was present, false otherwise. int getRandom() Returns a random element from the current set of elements (it's guaranteed that at least one element exists when this method is called). Each element must have the same probability of being returned. You must implement the functions of the class such that each function works in average O(1) time complexity. Example 1: Input ["RandomizedSet", "insert", "remove", "insert", "getRandom", "remove", "insert", "getRandom"] [[], [1], [2], [2], [], [1], [2], []] Output [null, true, false, true, 2, true, false, 2] Explanation RandomizedSet randomizedSet = new RandomizedSet(); randomizedSet.insert(1); // Inserts 1 to the set. Returns true as 1 was inserted successfully. randomizedSet.remove(2); // Returns false as 2 does not exist in the set. randomizedSet.insert(2); // Inserts 2 to the set, returns true. Set now contains [1,2]. randomizedSet.getRandom(); // getRandom() should return either 1 or 2 randomly. randomizedSet.remove(1); // Removes 1 from the set, returns true. Set now contains [2]. randomizedSet.insert(2); // 2 was already in the set, so return false. randomizedSet.getRandom(); // Since 2 is the only number in the set, getRandom() will always return 2. Constraints: -231 <= val <= 231 - 1 At most 2 * 105 calls will be made to insert, remove, and getRandom. There will be at least one element in the data structure when getRandom is called.

Topics: Array, Hash Table, Math, Design, Randomized

Problem #2: Insert Delete GetRandom O(1) - Duplicates allowed

RandomizedCollection is a data structure that contains a collection of numbers, possibly duplicates (i.e., a multiset). It should support inserting and removing specific elements and also reporting a random element. Implement the RandomizedCollection class: RandomizedCollection() Initializes the empty RandomizedCollection object. bool insert(int val) Inserts an item val into the multiset, even if the item is already present. Returns true if the item is not present, false otherwise. bool remove(int val) Removes an item val from the multiset if present. Returns true if the item is present, false otherwise. Note that if val has multiple occurrences in the multiset, we only remove one of them. int getRandom() Returns a random element from the current multiset of elements. The probability of each element being returned is linearly related to the number of the same values the multiset contains. You must implement the functions of the class such that each function works on average O(1) time complexity. Note: The test cases are generated such that getRandom will only be called if there is at least one item in the RandomizedCollection. Example 1: Input ["RandomizedCollection", "insert", "insert", "insert", "getRandom", "remove", "getRandom"] [[], [1], [1], [2], [], [1], []] Output [null, true, false, true, 2, true, 1] Explanation RandomizedCollection randomizedCollection = new RandomizedCollection(); randomizedCollection.insert(1); // return true since the collection does not contain 1. // Inserts 1 into the collection. randomizedCollection.insert(1); // return false since the collection contains 1. // Inserts another 1 into the collection. Collection now contains [1,1]. randomizedCollection.insert(2); // return true since the collection does not contain 2. // Inserts 2 into the collection. Collection now contains [1,1,2]. randomizedCollection.getRandom(); // getRandom should: // - return 1 with probability 2/3, or // - return 2 with probability 1/3. randomizedCollection.remove(1); // return true since the collection contains 1. // Removes 1 from the collection. Collection now contains [1,2]. randomizedCollection.getRandom(); // getRandom should return 1 or 2, both equally likely. Constraints: -231 <= val <= 231 - 1 At most 2 * 105 calls in total will be made to insert, remove, and getRandom. There will be at least one element in the data structure when getRandom is called.

Topics: Array, Hash Table, Math, Design, Randomized

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